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Working Group Summaries
October 23, 2000
The Bright Child
Facilitators: I: Rodney Cocking; II: Sandra Calvert
Members:
I: Dan Anderson, Justine Cassell, Cynthia
Char, Sholly Fisch, Catherine Lyon, Heidy Maldonado, Linda Hahner
II: William Rukeyser, Carol Beal, Cheryl Gotthelf, Helene
Hembrooke, Richard Chase, Phil Rubin, Virginia Mathie, Patricia
Greenfield
What are the most compelling needs and opportunities in the area of
technology and cognitive development?
- The development of tools to enhance literacy (verbal and nonverbal),
and the evaluation and testing of those tools
- Implications of visual literacy and verbal literacy: Visual literacy
may be as important as verbal literacy. Different media are
particularly good at presenting different content. Implications for
curriculum development (e.g., make visual literacy a developed area of
the curriculum)
- An understanding of engagement with information technology to help
make the tools more effective (including the role of gender)
- Not just content, form: Production value; age appropriate forms;
utilizing and cultivating different cognitive skills via forms.
- Attention to the role of social context
Keys to Project Development:
- I: "Basic" research must have governmental support
- I: Influence policy: Contact Norman Bradburn (NSF) about digital
childhood area and the need for research in this area.
- I, II: Create industry/academic partnerships for development of tools
and research on them
- I: Encourage government agencies to form partnerships in funding
research (e.g., FCC/NSF)
- II: Write up a short synopsis of research project 1-2 pages
- II: Talk to others who share similar interests
- II: Talk to or write people from multiple foundations about their
interest in funding a project
- II: Each project member will do these steps by the end of the year
2000
The Social Child
Facilitator: Steven Breckler
Members: Dale Kunkel, Patti Miller, Richard McCarty, Susan
Newcomer, Lauri Linton, Charles Crook, Pat Tobin, Melva Goffnet
What are the most compelling needs and opportunities in the area of
technology and social development?
- Consumer socialization
- Identity development
- Targeted funding
- Cross-disciplinary collaboration (industry, parents, academe,
advocates)
Keys to Project Development:
- $5 million from NSF in FY01 for research on children and media
Special review groups for proposals
Academic/industry partnerships and brokering
Propose a Presidential Council of Media Advisors
The Healthy Child
Facilitator: Lauren Fasig
Members: Nancy Schwartz, Jen Audley, Edward Gonzalez, Todd
Oppenheimer, Kelly Schmitt, Jordana Hutchital, Jeanne Funk,
Colleen Cordes, Hubert Jessup
What are the most compelling needs and opportunities in the area of
technology and children’s physical and mental health?
- Identifying conditions for healthy child development and the
positive and negative impacts of technology across the spectrum of
development, beginning with an immediate focus on the preschool years
- Identifying features and conditions of technology that contribute to
positive and negative health outcomes and the prevention of negative
outcomes
Keys to Project Development:
- Form a working group of experts on healthy child development and
experts on technology to apply what we know about mental and physical
health and the role of technology. Key objective: To develop specific
research agenda to address the questions developed by the working
group
- Create a task force of experts to form an "objective
board." Software developers (and others developing interactive
media) will be invited to submit their materials (including evaluation
studies) for critique regarding the beneficial features, etc. Key
obejctive: To identify those features and conditions of technology
that support or detract from healthy child development
The Child in Family Context
Facilitator: Joe Turow
Members : Alladi Venkatesh, Rachelle Hollander, Amy Jordan,
Geri Gay, Kathy Krendl, Mark Aakhus, Alison Alexander, Elizabeth
Vandewater
What are the most compelling needs and opportunities in the area of
technology and family functioning?
- How does "the family" (with its goals and its
communicative processes) shape – and how is it shaped by – the
multi-media environment that now characterizes the life of the family?
- What are the social, cultural, economic and regulatory forces that
impact the child/media relationship at the nexus of these nested
communities?
Keys to Project Development:
Research Question : What is the relationship between family,
technology, and children’s experience with homework?
- Provides an illuminating example of the reciprocal forces that shape
family’s relationship with media
- Crosses multiple experiences and agents in the child’s life
- Reflects the variables that shape resources available
- Presents the various slices of social and physical space the family
occupies
Approach : Research/data review and historical frame; ethnographic
study of families and media in their various contexts; annual national
survey
Stakeholders: General public, parents, children, teachers, textbook
publishers, policy makers, advocates, industry
The Child Left Behind
Facilitator: Amy Aidman
Members: Laurie Lipper, Andy Corvin, Fernando Bohorquez,
Idit Harel, Anthony Salandy, Raymie McKerrow, Nancy Jennings,
Eileen Collins, Carol Shadelbauer, Margie Shields, Pat Aufderheide,
Louis Gomez, David Johnson, Cheryl Gotthelf
What are the most compelling needs and opportunities in the area of
technology and children’s access to interactive technologies?
- How do industry products meet the needs of some and neglect those of
others?
- Children as creators
- Many kinds of children are left behind for many different reasons.
The research needs to be respectful of diversity both of people and
contexts.
Keys to Project Development:
The research should be carried out in the context of a public/private
partnership that includes stakeholders from all sectors. Industry alone
will go for what sells. Takes teachers, researchers, media, government,
private foundations. Would concentrate on questions of universal
beneficial use. The implication is that each sector is different and the
research would begin with the understanding that one size will not fit
all. We expect many answers to the question, "How do we leave no one
behind?"
The Angry Child
Facilitator: Craig Anderson
Members: Valeria Lovelace, Doug Gentile, Aimee Dorr, Adam
Pertman, Bob Greenleaf, Lynne Haverkos, Linda Billings, Ronda
Scantlin, Joanne Cantor, Jim Potter
What are the most compelling needs and opportunities in the area of
technology and children’s aggressiveness?
- Public education: parents, kids, industry, policy makers
- New research on new media: informed by past work, look at new
features
The Playful Child
Facilitator: Frank Wilson
Members : Dorothy Singer, Carol Stohecker, Tina Waganer, Katie Bazor,
Steve Jones, James Robertson, Toby Levin, Mary Campbell, Sharon Strover,
Rebecca Randall, Debra Lieberman
What are the most compelling needs and opportunities in the area of
technology, play, and child development?
Understanding the child:
- How the child uses play to construct learning
- How relationships affect play and learning – learning is social
- This information should be shared with content developers of
games, smart toys, interactive dolls
The child in mediated relationships:
- Maintaining contacts over distances
- Playing with new persona or mask
- Relationships with smart toys
How producers/designers can find out what works:
- In-company research (product, market research)
- Input from children and parents
- Social science researchers as consultants and advisors
Keys to Project Development:
- How can technology facilitate play? Consider various settings (home,
school, child care center, library)
- How can we help parents learn how to play with their child?
- How to build on the inherent appeal of games? (intrinsic motivation
to learn and to experiment and invent)
- Develop clearer definition of interactivity, its appeal, its value
(takes into account all previous actions and messages to form next
message)
- Allow child to create content, even with interactive dolls
Summary and Synthesis: Digital Kids
Barbara J. O’Keefe, Northwestern University
This meeting summary provides an overview and synthesis of the reports from
the Digital Kids working groups (the Healthy Child, the Social Child, the Angry
Child, the Bright Child I and II, the Playful Child, the Child Left Behind, and
the Child in Family Context). Each group was asked to address two issues: first,
defining the most critical research and development problems for the designated
area; and second, identifying concrete methods of attack on those problems.
Three major themes emerged from the reports of the working groups. They were:
(1) basic research needs and plans; (2) technology development; and (3) public
education and policy initiatives.
Basic research needs and plans
Virtually every group reported that there is a critical need to build a basic
research infrastructure in their area of concern. This involves building a
foundation for advanced research, developing sources of funding, and cultivating
a research community.
Building a foundation for advanced research. The study of children and
interactive media—especially media used outside of school--is still a very
young and dispersed enterprise. There are as yet no major centers for work in
this area. Over the last two years a series of meetings have been held to
bring researchers together, which has contributed to the development of
improved awareness and stronger networks between researchers, technology
developers, and policy makers. As communication and collaboration have
improved, a set of critical priorities for basic research initiatives has
emerged as a community consensus.
First, across the entire area, there is a pressing need for research
synthesis. The research in this area has been done in a wide range of fields—engineering
and computer science, graphics and visualization, artificial intelligence,
education, various subfields within psychology, education, communication
studies, media studies, sociology, and anthropology, among others. As
researchers interested in this area have begun to connect, we have come to
appreciate the fact that we know more than we think, and there are a variety of
useful frameworks that might be employed to understand children’s development
and the social and communicative contexts in which they grow.
So one important conclusion to be drawn is that we need to promote research
synthesis in all the areas covered by the working groups. We need first, to
collate the relevant research, identifying the many disparate streams of
relevant research being conducted across the disciplines. Second, we need to
create useful syntheses of this research that can point the way for new research
initiatives. Finally, we need to encourage more translational research, research
reviews that make bodies of relevant research accessible to diverse publics,
including journalists, policy makers, educators, content creators and media
producers, parents, and community leaders.
Second, we need to develop theoretical frameworks that help us to understand
the complex interrelationships among individual development, features of media
and media content, and the sociocultural context in which children live their
lives. Some special problems are: developing rich models of the various
cognitive, emotional, and communication skills that children acquire, and
particularly their acquisition of skill in processing nonverbal materials;
developing analyses of the features of media that connect with models of
communicative expression and understanding, and particularly analyses of
interactivity and its connection to participation and engagement; developing
methods for analysis of media content that recognize the increasing mobility of
content and its dissemination through multiple media outlets; and development of
ways of understanding the contexts of communication as "territories of the
self," in which the boundaries between domains of activity—the boundaries
of the self—are increasingly challenged by time- and place-independent means
of communication.
Third, we need to carry out systematic observation of actual user practices,
including both systematic surveys and ethnographies of community practices. In
this we need to be more inclusive in our attention to diverse types of children
and communities, recognizing that gender, socioeconomic status, ethnicity, and
age can and do influence patterns of technology adoption and use. A special need
is for ongoing longitudinal work and work that focuses on changes in technology.
Many researchers lack an accurate picture of the state-of-the-art, including an
appropriately differentiated conception of the evolving media ecology. Our need
for such ongoing data collection might be met, in part, by persuading those who
conduct institutionalized surveys such as the PSID to include variables indexing
media use and practice.
Developing sources of funding. We need to identify or develop sources
of funding to support the kinds of ambitious, basic research programs we want to
carry out. Major Federal funders such as NSF, NIH, NIMH, NICHD, and the
Department of Education must make a commitment to fund research in this area.
The deeply cross-disciplinary character of this research topic cries out for
support from cross-cutting initiatives within agencies and cross-agency
initiatives, but these will require special leadership and commitment from
program officers.
Cultivating a research community. Finally, we need to continue to
strengthen bonds within our community of interest. New journals are emerging
along with online resources such as listservs and collaboratories, but we also
need to create a stable roster of annual meetings at which we can gather and
professional organizations that provide us with a collective voice. As we build
this community, our goal should be to embrace and support collaboration among
diverse interests, including academic and institutional research, policy, public
education and advocacy, and media production.
Technology development
There is a hopeful fact about our emerging interest in connecting research on
children’s development with design of interactive media and media policy:
interactive media are still in their infancy, and so there is a relatively open
horizon for those who wish to shape the evolution of our media ecology. In the
case of television, researchers and critics came relatively late to the
realization that children’s capabilities, lives, and needs were being
influenced by TV and that someone should begin shaping programming in ways that
served healthy development. We are in a much better position to help shape the
future of interactive media than we were with television.
Recognizing this, it is a matter of extreme urgency to foster partnerships
between research communities and media producers. This is an objective that is
easy to proclaim and very difficult to achieve. The gulf between the typical
research community and the design or production community is generally very wide
and takes time and commitment to bridge. We should make every effort to learn
from successful past academy-industry and other public-private partnerships.
We should not underestimate the value of foundation- and government-funded
initiatives in midwifing such partnerships. Particularly with an area of
national need as critical as this one, such investments are well justified. We
should also be sure to exploit emerging relationships between universities and
their corporate partners. Many universities have already invested in research
incubators that are meant to foster exactly this kind of collaboration, which
offers the opportunity to leverage existing investments in cross-disciplinary
and cross-sector relationships.
Public education and policy initiatives
Everyone at this meeting expressed concern about the lack of connection
between bodies of fact about kids and interactive media and public
discussion/policy debates in this topic area. Everyone agrees that there is a
huge need for public education and advocacy, a need that we must meet
aggressively with translational research and with active participation in public
debates.
As with calls for grounding media design in developmental research, having
good translational research is easier said than done. A critical foundation for
successful translation is knowing the audience, and the best way to know the
audience is to maintain an ongoing dialogue. However, the organization of
specialist communities virtually guarantees isolation of researchers from the
publics they need to address. We need to find realistic ways to foster dialogue,
the kind of dialogue in which the needs and interests of the broader community
are made visible and pressing to researchers. We have few good models of this
process in existing practice.
A related need is for timely, policy-related research. Sometimes there are
existing bodies of research that are relevant to a new policy issues, and in
these cases we need to be able to find and abstract that research in ways that
make it easy to feed policy debate. But often we need to conduct new, policy
driven research, and to do so in an appropriate time frame.
One mechanism that might connect researchers more directly with the
communities they want to serve is a clearinghouse for inquiries from
journalists, concerned citizens, and policy agencies. This would permit various
publics to express and negotiate their needs with a dedicated research
community.
Conclusion
The main conclusion to be drawn from these sessions is that the study of
children and interactive media is attracting a great deal of interdisiplinary
interest within the academy as well as attention from media producers, policy
makers, and others outside the academy. This is an opportune moment to put
effort and time into organizing the stakeholders into a community that is
mobilized to improve the lives and health of children.
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